Body-Scale Interactive Architecture: Table 1.0


- Interface perception of close-proximity shared environments.


- The table presents a typical interface of a beat box

musical instrument.


- Along the horizontal axis are time divisions (16).

- Along the vertical divisions are tracks or sounds (4).


- The audience can select a sound to be played by simply touching the

corresponding rectangle.

Holding down augments its volume.

Touching it again, brings it down to zero.


- The visualization of the volume is rendered by growing 3D shapes.


- The environment comes with multiple sets of pre-arranged sounds samples that

marry each other to create different groove styles.



The Beat Table by:


Interaction and Entertainment Research Center (IERC),

Nanyang Technological University (NTU),



Prof. Louis-Philippe Demers - Principal Investigator

Armin Purkrabek - Research Associate

Phillip Schulze - Research Associate



Project funded by:

The Digital Realities Start-Up Grant

Nanyang Technological University



Thanks to:

Lee Shang Ping (IERC)

Chelsea Cheau-Shyr Wong (Interactive Media - School of Art, Design and Media)


© Demers / Purkrabek / Schulze 2009



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