THE BEAT TABLE


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Body-Scale Interactive Architecture: Table 1.0

 

- Interface perception of close-proximity shared environments.

 

- The table presents a typical interface of a beat box

musical instrument.

 

- Along the horizontal axis are time divisions (16).

- Along the vertical divisions are tracks or sounds (4).

 

- The audience can select a sound to be played by simply touching the

corresponding rectangle.

Holding down augments its volume.

Touching it again, brings it down to zero.

 

- The visualization of the volume is rendered by growing 3D shapes.

 

- The environment comes with multiple sets of pre-arranged sounds samples that

marry each other to create different groove styles.

 

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The Beat Table by:

 

Interaction and Entertainment Research Center (IERC),

Nanyang Technological University (NTU),

Singapore

 

Prof. Louis-Philippe Demers - Principal Investigator

Armin Purkrabek - Research Associate

Phillip Schulze - Research Associate

 

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Project funded by:

The Digital Realities Start-Up Grant

Nanyang Technological University

 

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Thanks to:

Lee Shang Ping (IERC)

Chelsea Cheau-Shyr Wong (Interactive Media - School of Art, Design and Media)

vvvv.org

 

www.processing-plant.com

www.szeno.de

www.phillip-schulze.de

 

© Demers / Purkrabek / Schulze 2009

 

 

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